Post by Draco Zetroy on Apr 2, 2011 11:06:56 GMT -5
Your Character Profile must be created before brawling. Approval required.
You are allowed to use any Bakugans and cards that you have posted in the Bakupack section. (You can only have the Bakugans and cards from your Character Profile, those which you bought from the shop, and those you created in the creation section)
This is why you must show all your Bakugans and cards to other members before brawling.
This RPG is only a text based game (Roleplaying). We won't be having any graphics here, only your imagination can help you.
If you do not exactly know how to play Bakugan, we would recommend you to watch "Bakugan Gundalian Invaders" series before playing, this may be helping you.
To start a battle, make a new thread in the Battle Area (choose which arena to battle).
To challenge someone to a battle, you must either send them a message or talk to them through the chatroom. You may not set up the battle without them accepting your challenge.
Please use a proper grammar when Roleplaying.
If you bought or created a Bakugan or card from the Bakugan Shop during a brawl, you may not use them in that current battle.
If 3 days pass, and there is still no reply to the brawl it becomes a forfeit. Unless a reasonable excuse his present the day before you are off.
Staff member may cancel your battle for a reason and declare the winner (or call the battle a draw). If you get into a fight with your opponent or if the battle gets too confusing, please let us know.
No godmoding or cheating in battle. This will give you an automatic loss.
You may not declare yourself the winner when your opponent can make their next move.
You may not change your move during your opponent is making or posting their move without letting your opponent know.
Admit defeat when you lose a battle. (If your opponent was playing fair)
How to play Bakugan Brawl?
1. Each player has 1000 Life Gauge, when your Life Gauge reaches 0, you lose. (Each player may also play with 500 Life Gauge instead of 1000 Life Gauge, but 500 Life Gauge is recommended for beginners)
2. Each player may use 1 Bakugan per round,(unless due to an ability card that lets you throw in another bakugan), one Gate Card,(only the person who goes first can throw in a gatecard), 4 Abilities,1 Special Ability, and 1 Fusion Ability, and 1 BakuTrap through out the whole brawl.
3. Each player decides who goes first or second.
4. The first player will have to 'throw' in a Gate Card to the field like this: "Gate Card set!" prior to any Bakugan being thrown. You may throw 1 Gate Card to the field one time per round when it's in the beginning of your turn. Also, each player should take turns using Gate Cards (There can only be one Gate Card on the field).
5. Each player will have to throw their Bakugan onto the Gate Card and be specific like this: Bakugan Brawl! Darkus Dragonus stand at 1000G!
6. You may choose the same bakugan defeated again and use a different one after the battle, as long as they are in your bakupack.
7. A battle will happen once two or more opposing Bakugan stand on the same Gate Card. The Bakugan with the highest G wins, unless you use your cards (which you usually will do). There is now a Life Gauge which drains depending on how many G you are defeated by (Ex. Darkus Dragonus with 600G defeats a Pyrus Drayper with 350G. The loser loses 250 Life Gauge). If the opposing power levels are the same, both Bakugans will go back to their owners' arsenals.
8. You may open your Gate Card when there are 2 or more Bakugans standing on the same Gate Card. If you decide to activate your Gate Card, you must play an Ability Card, etc. in the same time (If not then you must place one of your unplayed card in your used pile).
9. Each player is allowed to use 4 Abilities, 1 Special Ability and 1 Fusion Ability per round/battle. If you have more than one copy of card, the same card can't be used in the same time/post.
--- Double Ability :: 2 Abilities in the same time/post.
--- Triple Ability :: 2 Abilities plus 1 Fusion Ability in the same time/post.
--- Quadruple Ability :: 2 Abilities, 1 Special Ability, plus 1 Fusion Ability in the same time/post.
--- Consecutive Ability :: 2 or more any Abilities in the same time/post.
List of the limited effects of cards that may be played 1 or 2 time(s) per round/battle.
- (x2 times) Countering opponent's Ability and/or Special Ability, or even countering all Abilities. (Cancelling/Negating/Reflecting, etc.)
- (x1 time) Countering your opponent's other effects; Gate Card effect, BakuTrap effect, etc.
- (x1 time) Disabling your opponent from playing Abilities.
- (x1 time) Preventing your opponent from playing other things than Abilities.
- (x1 time) Throwing in another more Bakugan/BakuTraps.
- (x1 time) Switching G-Power with your opponent.
- (x1 time) Doubling your G-Power.
- (x1 time) Decreasing your opponent's G-Power to a specific number. (Note: Except for decreasing G-Power to the base level)
- (x1 time) Special increasing/decreasing a Bakugan's G by an overpower level. (Ex. Increasing G by how much your opponent has)
- (x1 time) Restoring a card you've used in battle/Re-using an effect of card used in battle.
- (x1 time) Other strategies (in each different category of effects if other effects are different).
10. Any cards go to the used pile once played. Which means you can't use that card anymore during the rest of the battle. (Unless you have a second copy of it or you use a card which allows you to use it again)
11. If you use a card that increases/decreases Bakugan's power level, they do not keep the G boost for the next round. Remember any Bakugan's G-Power can't go below 0G.
12. Always give your opponent a chance from using such as counter card to counter attack if you use a card that blocks/disables your opponent from using cards, etc. (Except a card that would copy/reuse a counter effect)
13. You may summon your BakuTrap on the field and combine power levels with your original Bakugan (Your BakuTrap must have the same attribute as your Bakugan on the field). You may activate your BakuTrap's special effect when it's necessary.
14. If the difference of your Bakugan's power level is higher than your opponent's Bakugan by 2000G or more, you may decide to take your opponent's Bakugan and keep them for yourself (Ex. Darkus Dragonus with 2450G defeats a Haos Aeolus with 300G. The winner may take Haos Aeolus). Please note that once you take your opponent's Bakugan, you may also get the copies of your opponent's cards from their Bakupack (only the cards that are used for their specific Bakugan you are taking) and add them in your Bakupack.
15. The person who throws in the gatecard first must play his/her ability card first.(after opponent throws in his/her bakugan)
16. To evolve your Bakugan, you must win as many brawls you want with the Bakugan you wish to evolve (At least 7 brawls). You may not evolve your Bakugan mid-brawl. (Each brawl you win can only be used towards ONE Bakugan evolution)
You are allowed to use any Bakugans and cards that you have posted in the Bakupack section. (You can only have the Bakugans and cards from your Character Profile, those which you bought from the shop, and those you created in the creation section)
This is why you must show all your Bakugans and cards to other members before brawling.
This RPG is only a text based game (Roleplaying). We won't be having any graphics here, only your imagination can help you.
If you do not exactly know how to play Bakugan, we would recommend you to watch "Bakugan Gundalian Invaders" series before playing, this may be helping you.
To start a battle, make a new thread in the Battle Area (choose which arena to battle).
To challenge someone to a battle, you must either send them a message or talk to them through the chatroom. You may not set up the battle without them accepting your challenge.
Please use a proper grammar when Roleplaying.
If you bought or created a Bakugan or card from the Bakugan Shop during a brawl, you may not use them in that current battle.
If 3 days pass, and there is still no reply to the brawl it becomes a forfeit. Unless a reasonable excuse his present the day before you are off.
Staff member may cancel your battle for a reason and declare the winner (or call the battle a draw). If you get into a fight with your opponent or if the battle gets too confusing, please let us know.
No godmoding or cheating in battle. This will give you an automatic loss.
You may not declare yourself the winner when your opponent can make their next move.
You may not change your move during your opponent is making or posting their move without letting your opponent know.
Admit defeat when you lose a battle. (If your opponent was playing fair)
How to play Bakugan Brawl?
1. Each player has 1000 Life Gauge, when your Life Gauge reaches 0, you lose. (Each player may also play with 500 Life Gauge instead of 1000 Life Gauge, but 500 Life Gauge is recommended for beginners)
2. Each player may use 1 Bakugan per round,(unless due to an ability card that lets you throw in another bakugan), one Gate Card,(only the person who goes first can throw in a gatecard), 4 Abilities,1 Special Ability, and 1 Fusion Ability, and 1 BakuTrap through out the whole brawl.
3. Each player decides who goes first or second.
4. The first player will have to 'throw' in a Gate Card to the field like this: "Gate Card set!" prior to any Bakugan being thrown. You may throw 1 Gate Card to the field one time per round when it's in the beginning of your turn. Also, each player should take turns using Gate Cards (There can only be one Gate Card on the field).
5. Each player will have to throw their Bakugan onto the Gate Card and be specific like this: Bakugan Brawl! Darkus Dragonus stand at 1000G!
6. You may choose the same bakugan defeated again and use a different one after the battle, as long as they are in your bakupack.
7. A battle will happen once two or more opposing Bakugan stand on the same Gate Card. The Bakugan with the highest G wins, unless you use your cards (which you usually will do). There is now a Life Gauge which drains depending on how many G you are defeated by (Ex. Darkus Dragonus with 600G defeats a Pyrus Drayper with 350G. The loser loses 250 Life Gauge). If the opposing power levels are the same, both Bakugans will go back to their owners' arsenals.
8. You may open your Gate Card when there are 2 or more Bakugans standing on the same Gate Card. If you decide to activate your Gate Card, you must play an Ability Card, etc. in the same time (If not then you must place one of your unplayed card in your used pile).
9. Each player is allowed to use 4 Abilities, 1 Special Ability and 1 Fusion Ability per round/battle. If you have more than one copy of card, the same card can't be used in the same time/post.
--- Double Ability :: 2 Abilities in the same time/post.
--- Triple Ability :: 2 Abilities plus 1 Fusion Ability in the same time/post.
--- Quadruple Ability :: 2 Abilities, 1 Special Ability, plus 1 Fusion Ability in the same time/post.
--- Consecutive Ability :: 2 or more any Abilities in the same time/post.
List of the limited effects of cards that may be played 1 or 2 time(s) per round/battle.
- (x2 times) Countering opponent's Ability and/or Special Ability, or even countering all Abilities. (Cancelling/Negating/Reflecting, etc.)
- (x1 time) Countering your opponent's other effects; Gate Card effect, BakuTrap effect, etc.
- (x1 time) Disabling your opponent from playing Abilities.
- (x1 time) Preventing your opponent from playing other things than Abilities.
- (x1 time) Throwing in another more Bakugan/BakuTraps.
- (x1 time) Switching G-Power with your opponent.
- (x1 time) Doubling your G-Power.
- (x1 time) Decreasing your opponent's G-Power to a specific number. (Note: Except for decreasing G-Power to the base level)
- (x1 time) Special increasing/decreasing a Bakugan's G by an overpower level. (Ex. Increasing G by how much your opponent has)
- (x1 time) Restoring a card you've used in battle/Re-using an effect of card used in battle.
- (x1 time) Other strategies (in each different category of effects if other effects are different).
10. Any cards go to the used pile once played. Which means you can't use that card anymore during the rest of the battle. (Unless you have a second copy of it or you use a card which allows you to use it again)
11. If you use a card that increases/decreases Bakugan's power level, they do not keep the G boost for the next round. Remember any Bakugan's G-Power can't go below 0G.
12. Always give your opponent a chance from using such as counter card to counter attack if you use a card that blocks/disables your opponent from using cards, etc. (Except a card that would copy/reuse a counter effect)
13. You may summon your BakuTrap on the field and combine power levels with your original Bakugan (Your BakuTrap must have the same attribute as your Bakugan on the field). You may activate your BakuTrap's special effect when it's necessary.
14. If the difference of your Bakugan's power level is higher than your opponent's Bakugan by 2000G or more, you may decide to take your opponent's Bakugan and keep them for yourself (Ex. Darkus Dragonus with 2450G defeats a Haos Aeolus with 300G. The winner may take Haos Aeolus). Please note that once you take your opponent's Bakugan, you may also get the copies of your opponent's cards from their Bakupack (only the cards that are used for their specific Bakugan you are taking) and add them in your Bakupack.
15. The person who throws in the gatecard first must play his/her ability card first.(after opponent throws in his/her bakugan)
16. To evolve your Bakugan, you must win as many brawls you want with the Bakugan you wish to evolve (At least 7 brawls). You may not evolve your Bakugan mid-brawl. (Each brawl you win can only be used towards ONE Bakugan evolution)